Introduction
The amount of time children spend in playing organized sports
is twice the amount they spend in free play (The American Academy of
Pediatrics, AAP, 2013). Physical activity has been linked to good physical and
mental health in children and teenagers for many years (Oliver et al, 2007).
The new century and the new generation are seeing another choice of activity by
the children which is video games. Children and their parents find themselves
often making the choice between video games or organized sports as a past time
for the children (Strasburger & Donnerstein, 1999).
Duncan (1985) writes that ‘background affects ambition, and
ambition affects IQ’. Sports and video games, both activities work with
ambition, goals and an aim to achieve something. The benefits of physical
activity on a child’s mental, physical health have been found in the past few
years (Janssen & LeBlanc, 2010). The extent of these benefits has yet to be
understood, especially when looked at in the perspective of IQ increase. A lot
of research has been conducted on the effects of video games on children’s
behavior like aggression, lack of empathy. However, we do not find much
constructive research conducted on the effects of video games on children’s IQ.
An average child spends about 13 hours per week playing video games (American
Psychological Association, APA). This research aims at understanding if a
connection is present between a child’s IQ and playing either a sport (physical
activity) or video games (media, iPAD, Xbox, Play station etc.).
Background
Anderson (2004) noted a relationship between an increase in
aggressive behavior, aggressive cognition and exposure to violent video games.
Addictive and ‘desensitizing’ behavior among youth who spend time playing video
games has also been observed in past research (Funk et al, 2003). On the contrary,
Gee (2005) argues that good video games leads to good learning, they challenge
a child’s mind and enhances motivation to achieve. His argument is based on the
choice of video games and more importantly, place where games are played. He
concludes with a question if video games are taken to the classroom, is there
enhancement in intelligence? This is what this research attempts to understand
that if the intelligence is actually enhanced by playing video games or by
indulging in physical activity.
The Athletics Association suggests that participation in
sports in high school shows positive effects on personality of students (Roger
Rees et al, 1990). The study conducted by Roger Rees, (1990) ends without
finding enough evidence to support the argument that ‘sports build character’
and with room for further research to understand the affect of playing sports
on children’s thinking. Clark (2008) defines sport as ‘mainly team or organized
activity’ such as soccer, competitive swimming, baseball, basketball or hockey.
Factors like socioeconomic status, ethnicity, family’s support are crucial for
younger children, ages 7-11 years old to be involved in sport (Clark, 2008).
Parents’ attitudes towards sports, is the strongest link to how much interest
and ambition young children shows towards sports, according to Clark (2008). We
find substantial research on how children interest in sports, but not many
studies that highlight the affects sports have on the intelligence of children,
ages 7-11 years old. A relevant study was conducted by Buck et al (2008) that
tested the relationship of aerobic fitness to task performance in preadolescent
children. Other data like IQ, personal health records were also taken into
account and concluded that aerobics fitness may have benefits to cognitive
development in preadolescent age. This study however did not look at the topic
comparatively as we do with video games. A connection between physical activity
and mental development has been found in some studies. However, a contribution
of sports to mental development has not been researched extensively yet.
Problem
An assessment of past and to date literature reveals that
children ages, 7-11 years old are either spending sufficient hours in a week
either playing video games (on media, computer or personal devices) or in
playing sports. How does each activity contribute to the personality
development, IQ and behavior of the children is the question of our research.
Research
Questions & Hypotheses
In this study, we
first assess the IQ of two separate groups of children, ages 7-11. The first
group is of children who spend at least 10-12 hours a week playing organized
sports and probably play video games sporadically. The second group of children
is kids, ages 7-11, who spend 10-12 hours a week playing video games and sports
are played leisurely. The first goal is to compare the IQ of these two
different groups of children. Second goal is to check if their choice of
activity is what determines their level of IQ. Finally, the third goal is to
see a link between the behavior (negative and positive), social skills,
attitude and exposure to either activity i.e. sports or video games.
We predict that children who are involved in sports on a
regular basis have better social skills, controlled behavior and higher IQ
compared to those children who consume more time in playing video games. We are
also assuming that adolescent behavioral problems occur more often among the
group of children who play video games compared to the group involved in sports.
Theoretical
Framework
Alfred Binet, the founder of the first IQ test that were
usable to test intelligence of young children, Binet along with a medical
student, Theodore developed these tests on request of the French government to
understand demands of school going children’s education needs (Terman, 1961).
For ten years starting in 1894, Binet defined intelligence as something vague
and just a matter of ‘knowing’ something based on individual differences
(Varon, 1936). In 1905, when he developed the IQ tests he highlighted the
aspect of attitudes used to measure IQ. According to Broody (2000), Binet was
intrigued by the ‘idiographic complexity’ of intelligence present in each
person’s life.
This is what
we are basing our hypothesis on that intelligence can measured through standard
tests, but it varies in individuals especially among children subject to the
more than a few factors. Binet also rejected the theory of mental age since
most of his work was aimed at testing the needs of retarded children.
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